![]() Use this new system to making scaling easier, including scaling by roles filled (changing enemy/NPC numbers, their stats, and their attack patterns on the fly). Use this to limit the number of players who can participate in a FATE and add additional rules to make FATEs work cleanly in light of this change (including adding a minimum level, special requirements for some FATEs, advanced joining/leaving mechanics, companion mechanics, death mechanics, etc.). I’m going to say a lot, but it is not I'm saying complicated stuff.ġ. I will first briefly summarize this very long list of changes (which I’ve made very detailed to cover weird exceptions and whatnot). In any case, I would love criticism, so please give me your thoughts. Still, before making any judgments, maybe read all my changes and see how they work together. Some ideas build onto each other, but I think there is value in even just implementing a few. I realize some of these changes may go against their original design, but this is how I think they would be best improved. A lot weighs is on their shoulders, so I think they must be better for people to see the whole of FFXIV as a better designed game. In total they make up most of the game's sheer volume of content aside from the main scenario. FATEs have the role of not only being shared open-world quests, but also replacing content like world NMs, open-world EXP parties, and hamlet defense (successor to Besieged/Campaign). It also means more stimulating for players during their overall FFXIV experience. Smarter to me means: Harder to break, more challenging, and less abusable. ![]() I'll post my long list of ideas, with reasoning to back them up. However the dev team changes it is fine as long as they change it for the better. While I know people like seeing numbers go up real quick, I believe they should be redesigned to be more fun and rewarding (and not just nerfed). The system is flat out garbage (in every aspect) and makes the game look like garbage just by existing (this is the face of the leveling experience after the main scenario is cleared and it is ugly). At the moment FATEs make up some of the worst content I've played in a videogame in years (I mean that even beyond MMOs). If they are better designed, then the game overall will be more entertaining/challenging and you will likely see FATEs not be a brainless escalator to cap. ![]()
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