![]() ![]() So it is recording both the in-game audio, and my microphone (while I'm holding ALT), into one audio track. It may have something to do with the fact that I'm also telling Nvidia to mix my microphone input into the single track, with push to talk. They all cut the audio just before the video. You can also see at the very end of the file that the audio track ends before the video track does - all of my videos have that issue, even the ones without apparent audio sync issues. Those audio sync issues show up post-render, so it's not just a preview window playback issue. This is one of the rare files with audio sync issues. Yes my Vegas is set to match project settings to imported file. But it happens to about 1/10 to 1/5 of my files. I'm not entirely sure what is causing the syncing issues, the framerate dips in-game were just my best guess. Handbrake claims it is doing it 100% losslessly, although it does take a couple minutes for the CPU render time so I'm not sure about that: SLOWER method: So to fix your Nvidia recorded videos for editing, you simply need to rerender them as a constant framerate, in a free program like Handbrake. This is faster than the reencode, and guaranteed not to touch your video. EDIT: The absolute latest update to Adobe Premiere (IE like this past week) has fixed this issue by adding in VFR support and an audio syncing option on the track.ĮDIT: Found a much faster trick - use something like VLC or VirtualDub to extract the audio track, and use that WAV file to replace the audio track that Vegas/Premiere loads. But Sony Vegas, Adobe Premiere, etc, cannot. VLC, MPC-HC, Youtube, they can all handle the variable framerate just fine. It's not a solid 60fps, and if your in-game framerate dips a little bit, so will the recording. Turns out this is because Nvidia Share records videos in variable framerate. It's only when I try to edit it, in any editing software, that the audio goes horribly out of sync. If I play the raw video in VLC or upload it straight to Youtube, it's fine. ![]() I've been wondering for a long time why 1/2 of all my Nvidia Shadowplay/GFE/Share/whatever videos have audio syncing issues, but those issues are only present in editing software. ![]() The latest version can always be manually downloaded, however.I posted this on PCMR but these two subs tend not to overlap very much so I figured you guys would find this useful information too. Users with a Fermi-based GPU will no longer be pushed GeForce Experience (because it really does not do anything for those graphics cards). GeForce Experience 1.8.2 is available for download at the GeForce website. Only transmitting your voice when you have something to say prevents someone else from accidentally transmitting theirs globally and instantaneously. I expect this will be mostly useful for Twitch streaming in a crowded dorm or household. Reducing the frame rate without adjusting the bit rate will result in a file of the same size (just with better quality per frame).Īlso with this update, NVIDIA allows users to set a push-to-talk key. NVIDIA wants to makes it clear: frame rate controls the number of images per second and bit rate controls the file size per second. GeForce Experence 1.8.2 adds "Custom" which allows manual control over resolution, frame rate, and bit rate. Until this version, users could choose between "Low", "Medium", and "High" quality stages. This time they add a little bit more control in how ShadowPlay records. GeForce Experience 1.8.1 brought streaming to Twitch and the ability to overlay the user's webcam. Most of their attention has been focused on ShadowPlay which is their video capture and streaming service for games based on DirectX. NVIDIA has been upgrading their GeForce Experience just about once per month, on average. ![]()
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